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Build log: the first galaxy

Week of July 19, 2026 · Milestone M2 complete

codemble ./project now parses a local Python project, starts a FastAPI server on localhost, and opens the production React galaxy. The browser receives a render-ready graph: it does not invent positions, grouping, routes, or progress.

The first playable map has three deliberate states:

  • Galaxy: one source module per star system, imports as routes, and the ranked entrypoint marked Home.
  • System: functions and classes in deterministic orbits with parser-derived call edges.
  • Study preview: a selected structure and its real metadata, with the scene dimmed behind it. Source and explanations belong to M3.

There is no free-flight camera. Scroll, click, or keyboard input advances the scripted camera; Escape or Backspace moves out. The UI also has an honest WebGL failure state instead of silently switching to a second renderer.

Acceptance evidence:

  • byte-identical graph JSON and coordinates across independent parses
  • 11 module-scoped systems from the adversarial fixture project
  • keyboard and pointer transitions checked in the production build
  • no horizontal overflow at 320, 375, 414, or 768 CSS pixels
  • 1,001-node dense-system probe at 595 FPS direct-render throughput on the development Mac after the scripted camera settled
  • Python tests, Ruff, Vite production build, Astro check, and docs build green

M3 is next: real source with line numbers, provider-neutral grounded explanations, local cache, and a useful no-key state.