Nindova documentation
Nindova is a bounded late-night game. Masala Mound presents 36 Indian kitchen tiles in a Gentle three-layer or Deeper four-layer profile. Match two identical tiles when nothing covers them and one side is open; the board grows lighter and then the Session closes.
Nothing to win. Nothing tracked. Nothing you can do wrong.
Start here
Section titled “Start here”- Getting started covers the standalone file, local workspace, and composed PWA build.
- Product contract records the promises every implementation must keep.
- Rasoi Pairs Session defines free tiles, pairing, help, settlement, and closure.
- Night and local state explains deterministic boards and safe v1/v2 migration.
- Privacy and local state inventories long-lived, ephemeral, and cached data.
- Dawn describes the first-light kitchen composition and local exports.
- Accessibility explains the native tile controls and alternate presentation.
- Architecture maps the legality kernel, browser shell, PWA, site, and Dawn.
- Visual identity and assets documents the paired-diamond mark, palette, silhouettes, accessible usage, and CC0-1.0 provenance.
- Testing separates rendered evidence, source proof, and untested risk.
- Research receipts states the behavioral evidence and its limits.
- Roadmap, Known limitations, and Deferred iOS Wall distinguish the release from future work.
The iOS Wall remains deferred. “Not now” in the browser demonstrates voluntary re-entry; it is not proof of native Screen Time interception.