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Sector Sprint

Sector Sprint lives behind the House’s Motion & Route door. Step into Chandigarh or choose the complete narrated homecoming.

  • Move: WASD or arrows. Release to stop. Tap a path to travel there; Escape stops the route.
  • Jump: Space or J, or the Jump button. Your shadow shows where you land.
  • Dash: Shift or K, or the Dash button.
  • Talk: E or Enter near a neighbor, or the context button.
  • Find your way: City map takes you to a course or meeting place. The Bag shows only this afternoon’s objects.

Spring juttis give you a higher jump. The monsoon scarf extends your dash. The paper-wing pin lets you float longer. Find them on the paths and experiment with spring pads, crates and moving rollers. A bump loses no progress.

Jump for the market ribbons, garden petals and courtyard chimes, in whichever order you choose. Finishing a course puts an errand item in your bag. You can also ask its neighbor for guided help. When the three errands are ready, meet Harjit on the Sukhna promenade and walk home together. You can always head home early; an unfinished journey adds nothing to the Gallery.

The narrated route has the same people, objects and homecoming. It needs no timing, precision, sound, motion or visual interpretation. Reduced motion starts here. You can switch to it during exploration without losing completed errands. Pause holds the foreground clock while conversations remain available.

The table closes after ten foreground-active minutes. Pause, a hidden tab, window blur and an exit confirmation suspend time and movement. Reload closes the current journey without claiming completion. Only a completed five-encounter journey may replace the latest local Gallery reading. Positions, power-ups, ribbons, choices, bag contents and timing are never stored.

The geography, neighbors and activities are fictional. Familiar Chandigarh settings informed the original artwork, but distances and paths are compressed and are not a navigation guide. No other game’s characters or assets are used. The full scene and character art are precached for the first offline walk.