Skip to content

Chandigarh: The Long Way Home

Chandigarh: The Long Way Home lives behind the House’s Motion & Route door. Start the outing with movement and scarf play, or choose the complete narrated route.

The outing begins on a Sector 22 home verandah. Carry Gurpreet’s folded paper display through five ordered encounters:

  1. Meet Simran beneath the Sector 22 market verandahs and repair the first brass tab.
  2. Choose Meher’s raised-sign route or the shaded street. Both reach the same courtyard.
  3. Read a fictional wind-up toy’s three signals and deflect its cork balls with Gurpreet’s scarf, or ask Iqbal to hold it still.
  4. Align Harjit’s wayfinder so Sector 17 sits at the city-centre heart.
  5. Set the paper city beside the Sector 17 plaza fountain.

The route panel identifies three broad Chandigarh facts: Sector 17’s city-centre plaza, the numbered-sector plan, and the role of neighborhood markets and green space. The people, paper-display errand, exact route and courtyard toy are clearly fictional. Distances are compressed; this is not a navigation map.

  • Move: WASD or arrows. Release to stop. Tap a path to walk there; Escape cancels the route.
  • Jump: Space or J, or the Jump button. Your shadow shows the landing point.
  • Scarf: Shift or K, or the Scarf button. It dashes on paths and deflects when the courtyard toy’s paper arm flashes.
  • Talk: E or Enter near a neighbor, or use the context button.
  • Route + facts: Opens the city notes, carried objects and authored stops.

Spring juttis increase jump height, the monsoon scarf extends a dash and the paper-wing pin increases air time. Bumps erase no progress. Each timed or movement action has an assisted choice with the same story result.

The narrated route keeps the same encounter order, route choice, objects, city facts and ending. It needs no timing, precision, sound, motion or visual interpretation. Reduced motion starts here and can switch an active exploration into narration without losing completed encounters. Pause holds the foreground clock while conversations remain operable.

The table closes after ten foreground-active minutes. Pause, a hidden tab, window blur and an exit confirmation suspend time and movement. Reload closes the current journey without claiming completion. Only the completed five-encounter route may replace the latest local Gallery reading. Position, power-ups, signals, choices, carried objects and timing are never stored.