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Product contract

Nindova House is for adults 18 and over. Five Grand Salon category doors hold eight authored games. The Night Room is the original bounded wind-down Session.

The Two-Loop Law applies without exception inside the Night Room: Nindova may be satisfying during the current Session and inviting when a person returns another night, but it must never use satisfaction to make the current Session harder to leave.

Anything that makes tonight harder to leave is a bug.

  • Five category doors group eight games, each with five authored chapters, tactical studies, or Acts and a deterministic curtain call.
  • Navakankari, Aadu Puli Aattam, and Pallanguzhi remain visibly labeled sourced authored rule studies. Their documented scopes, included mechanics, and omitted full-match rules must remain available from the play surface. They are not complete matches or claims of one definitive pan-Indian ruleset.
  • Chapter position is allowed inside the chosen entertainment game. There is no leaderboard, streak, randomized reward, social comparison, or attention-pressure language.
  • Sector Sprint is an original Chandigarh exploration playground: deliberate walking, jump/dash courses, temporary power-ups, ordinary errand props, and a five-encounter homecoming. The first three courses are open in any order. Guided help and a complete narrated route require no precision, motion, vision or sound. Ten foreground minutes replace the old runner boundary; pause/hide/blur/exit suspend it, and unfinished or early closure records no completion. Positions, power-ups, ribbons, bag and timing stay in memory. No scores, lives, random rewards, persistent collection or sleep claims. The Night Room is unchanged.
  • Completion is recorded only as a versioned entertainment result. The Gallery keeps at most one replaceable result per game.
  • Entertainment play does not produce an assessment result or infer a cognitive trait.
  • The House has no account, analytics, advertising, app telemetry, app-controlled remote logging, or third-party runtime request.
  • Adult acknowledgement is local audience framing, not identity or date-of-birth verification.
  • One Rasoi Pairs rule and two equal tonight-only board profiles inside the Night Room; no rounds, progression levels, unlocks, or escalating difficulty.
  • A production Session closes itself within fifteen minutes.
  • No score, visible count, timer, countdown, streak, grade, achievement, collection, missed-night state, sleep score, or randomized reward.
  • The board is authored and deterministic. Every reachable nonterminal state exposes a legal pair, and every legal choice preserves solvability.
  • Help identifies a safe pair but does not remove it.
  • Audio, animation, precision movement, and sight are optional; native controls and visible text names carry the rule.
  • State stays local. There is no account, analytics, advertising, app telemetry, app-controlled remote logging, or third-party runtime request. Static-host operational logs are outside the app boundary.
  • Same-night voluntary return is quiet and idempotent, and starts from intake rather than a promoted replay button. Reselecting the same profile yields its identical deterministic board.
  • “Not now” never prevents a voluntary return later that night.
  • “Same time tomorrow?” stores a local intention, sends no notification, and creates no urgency.
  • Match feedback is deterministic and bounded; no flash, screen shake, particle shower, combo, or randomized effect may turn it into a reward schedule.
  • Gentle and Deeper alter authored occlusion only. They never create a stored result, ability label, history, rank, payout, longer deadline, or different ending.
  • “Dim and rest” remains the primary completion action. Optional Rasoi Image Drift collects no response and contains no route back to play.

The intake promise is: “Nothing to win. Nothing tracked. Nothing you can do wrong.”

The end card begins: “The session is over. That’s the point.”

Nindova House is intended for adults 18 and over. The Night Room is a behavioral design study, not a sleep tracker, sleep-performance tool, memory intervention, or treatment. Masala Mound has not been clinically shown to make people sleepy, improve sleep, improve general memory, or create a useful dopamine response at any age. Persistent sleep difficulty deserves evidence-based care such as CBT-I with a qualified clinician.

The motifs are everyday forms: belan, chakla, tawa, chimta, steel katori, tiffin, masala dabba, chai glass, and pressure cooker. Indigo, madder, marigold, brass, wood, and restrained phulkari-inspired geometry shape the surface.

Sacred symbols, flags, festival collage, and generic “exotic” styling are excluded. The direction is Punjabi-inspired; completed human cultural-authenticity review is not claimed.